Rythm game prototype realized with paper and cardboard for a project management class.
The point of the game is to do well on a maximum of notes in order to get the rope of the tug-of-war on the side of the striking employees, who are up against their bosses, the medias and police.
Each winning game unlock a new song and a new demand from employees.
Gameplay Visualisation
Writing the story and organising a Kanban
Gameplay video
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